Waterford Institute™ has 30 years of rich history in the education world, starting with its founder, Dr. Dustin Heuston. Take a look.
1954
Dr. Dustin Heuston received bachelor’s degree from Hamilton College in New York.
1959
Received master’s degree from Stanford.
1959–1962
Taught at Brigham Young University.
1969–1977
Served as headmaster of Spence School, a prominent girl’s school in New York City.
1976
Founded Waterford Institute, Inc. in New York City.
1977
Waterford Institute, Inc. moved to Utah.
1978
Pioneered interactive training using computers and videodiscs. Used a grant from the National Science Foundation to produce the world’s first educational videodisc, The Development of Living Things. Received contracts from the U.S. Army, the U.S. Navy, and various industrial clients.
1980
Began developing the Waterford School model.
1989–1993
Implemented a test model using serious computer-assisted materials in several New York City public schools as part of the New York City Public Schools Integrated Systems Project. Foundations, civic leaders, and the New York City system raised over $10,000,000 for the project. The data suggested (1) that it was imperative to work with the youngest children, as early as preschool and into Kindergarten; (2) that the software need not be adapted to foreign languages; in fact, it was preferable to have the children work directly on the software in English to accelerate their learning; (3) that the reading software needed by the market would have to be much richer and deeper than previously thought; and (4) usage is the key to success, but only about 15 minutes a day is needed (2700 minutes a school year).
1991
Began development of Waterford Early Reading Program™, the first third-generation reading program to fit the research findings from the NYC experiment.
1992
Introduced Mental Math Games Classroom Edition, a software package that increased students’ speed and accuracy in recalling basic addition, subtraction, multiplication, and division facts. Received Technology and Learning’s 1992 Award of Excellence for Mental Math Games (precursor to Waterford Early Math and Science™).
1994
Mental Math Games received a Codie Award from the Software & Information Industry Association for Best Elementary Education Program.
1995
Launched Waterford Early Reading Program. Level One was installed statewide in Idaho kindergarten classrooms. Initiated development of Waterford Early Math and Science.
1996
Signed a distribution agreement for the United States with Addison Wesley Longman which was owned by Pearson®, the world’s largest educational publisher. Selected by Microsoft—after a nationwide evaluation of available education software—to provide an education product for Microsoft’s software offerings.
1997
Released Waterford Early Reading Program Level Two (beginning reading).
1998
Released Waterford Early Reading Program Level Three (fluent reading).
1999
Established the Waterford Family Literacy Program, a multi-site community project focused on empowering families with fundamental literacy skills.
2000
Released Waterford Early Math and Science Level One.
2002
Began planning for first fourth-generation reading program, Central Park™.
2004
Released Waterford Early Math and Science Level Two and Level Three.
2005
Waterford Early Math and Science received TechLearning Awards of Excellence for Best Educational Software.
2006
Developed Rusty and Rosy Learn with Me™, a home-based platform for the Waterford Early Reading Program and Waterford Early Math and Science. Also converted Waterford Early Reading Program from C++ to Java to match Waterford Early Math and Science management and architecture (release 4.0).
2007
Released Rusty and Rosy Learn with Me in Canada.
2008
Released Waterford Assessments of Core Skills™ (adaptive reading test for young children) and Camp Consonant™ (multi-sensory reading intervention program). Waterford Early Reading Program received a Codie Award from the Software & Information Industry Association for Best Course/Classroom Management Solution and Waterford Early Math and Science received a Codie Award for Best Science Instructional Solution.